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81. Station interiors need some love. - in Player Features and Ideas Discussion [original thread]
I really don't want to see anymore updates that only have station interior stuff. I would rather see CCP spend time/money on developing content that actually effects game play.
- by Tabris Katz - at 2014.03.01 14:28:00
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82. Electromagnetic Pulse - in Player Features and Ideas Discussion [original thread]
Well something like that does exit in game already, simply kill the drones/drone-ship. If you're tired of lots of little drone flying about you, use smart bombs. They will kill them really quickly. For sentry drones, just kill them or the ship. Th...
- by Tabris Katz - at 2014.03.01 14:23:00
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83. disable ability to remove implants with a combat timer - in Player Features and Ideas Discussion [original thread]
I normally fly without implant when I go into a pvp/wh/null-sec situation. Besides that's what jump clones are for.
- by Tabris Katz - at 2014.03.01 14:09:00
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84. An anti capital battleship class - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: Anthar Thebess wrote: When CCP removes abuse of the dps on logistic ship ( carrier ) there will be no issue with the capital ships. carriers are NOT logistic ships they are support ship just like aircraft carrie...
- by Tabris Katz - at 2014.02.14 13:35:00
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85. Wormhole - Temporary Stabilizing Gate - in Player Features and Ideas Discussion [original thread]
Seliah wrote: I hate the idea, it would kill one of the main things that define w-space and make them fun and dangerous. Might aswell ask for Sleeper spawns in k-space while you're at it, it would save you the trouble of probing wormholes. Bu...
- by Tabris Katz - at 2014.02.13 18:02:00
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86. Make Industrial more Available - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: CCP, give us a mobile deployable Lab! Thank you. No! It would be way to easy to destroy and then blam! There goes your billion isk Outpost bpo all because some jackwagen in a Talos had an ichy tigger finger and comb...
- by Tabris Katz - at 2014.02.08 14:48:00
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87. Allowing High Sec systems to be flipped into Low sec and vice versa - in Player Features and Ideas Discussion [original thread]
Mag's wrote: You do realise that some would flip jita. It's just far to open for manipulation, by larger organisations. So no thanks. Forget flipping Jita to manipulate market prices (same goes for any hub), I'm sure there are people that w...
- by Tabris Katz - at 2014.02.08 10:47:00
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88. New POS structure idea. - in Player Features and Ideas Discussion [original thread]
Ele Rebellion wrote: I was under the impression that the intensive ones were able to reprocess even small ships.. I could be wrong It has been some time since I've used one. (now days its easier to use the new gallente indys to haul my ore to h...
- by Tabris Katz - at 2014.02.06 09:09:00
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89. New POS structure idea. - in Player Features and Ideas Discussion [original thread]
Equipment/Scrapmetal Reprocessor. As of know (and what I'm aware of) refining arrays are only able to refine raw ores into metals. While other items like scrapmetal must be taken to a station or outpost to be turned into minerals. Normally this i...
- by Tabris Katz - at 2014.02.01 11:37:00
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90. Industrial Bridge for Rorqual or new ship - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: I'm probably going to get trolled for this but... I've always thought that it was a bit odd that there wasn't a super capital industrial ship introduced considering there is a super for each of the other capital ships. Personal...
- by Tabris Katz - at 2014.01.30 10:46:00
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91. How about... Faction and Deadspace rigs? - in Player Features and Ideas Discussion [original thread]
It's an interesting idea but I don't think you should see the rigs them self drop, since rigs never drop if they are equiped to a ship. Instead I think it would work better if faction/deadspace rig bpc's dropped. Other then that I think this a coo...
- by Tabris Katz - at 2014.01.23 10:31:00
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92. Save the Tristan! - in Player Features and Ideas Discussion [original thread]
Niden wrote: Dear CCP The Tristan is a wonderful ship, but oh so ugly it almost looks Caldari. Please consider laying this tired old joke of a ship design to rest and give it a new look! I cannot, for the life of me, think of anything else tha...
- by Tabris Katz - at 2014.01.03 02:28:00
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93. Gnosis BPC reward for SOE epic arc - in Player Features and Ideas Discussion [original thread]
Tryaz wrote: Tabris Katz wrote: By making an astero the reward would provide new players with a strong ship that would not cheapen the meaning of limited ships like the Gnosis. You see that's where we differ completely. For me you cheapen ...
- by Tabris Katz - at 2013.12.29 09:14:00
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94. After playing a year or so some new suggestions ! - in Player Features and Ideas Discussion [original thread]
My reply to your suggestions in order: Alien Tech/Races NO!!! We already have that with Jove, Sleepers, Takamahl, Talocan, and Yan Jung. While technically these are different races of human they are still, according to lore, god like and have t...
- by Tabris Katz - at 2013.12.28 14:56:00
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95. Gnosis BPC reward for SOE epic arc - in Player Features and Ideas Discussion [original thread]
Tryaz wrote: Tabris Katz wrote: Ok I don't think the Gnosis should be a reward for completing the Sisters story arc on the account that is not a SOE ship. However, I'm not apposed to adding something as a reward to the end of that arc beside...
- by Tabris Katz - at 2013.12.28 14:28:00
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96. Gnosis BPC reward for SOE epic arc - in Player Features and Ideas Discussion [original thread]
Ok I don't think the Gnosis should be a reward for completing the Sisters story arc on the account that is not a SOE ship. However, I'm not apposed to adding something as a reward to the end of that arc besides the ISK and faction standing. I'm th...
- by Tabris Katz - at 2013.12.28 14:09:00
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97. Pirate Faction Strategic Cruisers - in Player Features and Ideas Discussion [original thread]
I don't see this working, you have to remember that pirate ship/module are derived from a completely different technology base then T3. For example, where would the bpc's come from? As of know T3 bpc's come from reverse engineering components rec...
- by Tabris Katz - at 2013.12.28 14:00:00
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98. increase virus strength! - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: There is a rig for this... I was about to say I'm pretty sure the data/relic hacker rigs increase coherence strength.
- by Tabris Katz - at 2013.12.24 11:55:00
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99. SOE Faction Towers - in Player Features and Ideas Discussion [original thread]
This is a truely great idea! But where would you find the bpc of it? It's not like you could go kill SOE rats to find like normal pirate POS towers. I guess it would have to come from the LP store, man that would be spendy.
- by Tabris Katz - at 2013.12.06 12:41:00
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100. LP for PVP - in Player Features and Ideas Discussion [original thread]
In FW (which is your comparison) they get LP for kill that goes to the faction you belong. So Amarr player gets LP for 24th Crusaide for killing Mimmatar players and you're suggesting that killing a -5.0 sec standing player would give you Concord ...
- by Tabris Katz - at 2013.12.06 08:19:00
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